Early Review: EverSpace

Who hasn’t dreamed of being an astronaut or a fighter pilot, right?  EverSpace aims to address those two dreams by putting the player in a 3-D cockpit and allowing that player to duke it out in space while scavenging and mining for resources to progress to the next area.

Starting out, I was impressed with the shooting mechanics, mining mechanics, and the fact that the tutorial seemed to be voiced. But that impression was quickly marred when I came back to the realization that there was simply no way to share my experiences with my friends: There is no multiplayer.  Don’t get me wrong, not having a multiplayer feature is most certainly not a reason to chastise a game, but when there seems to be no story and no clear objectives, multiplayer is an absolute must in order to allow emergent content to fill the void of fun.

But in all honestly, I fell short of this game during the tutorial and felt down after trying to use my x52 Pro HOTAS system to find that it simply isn’t compatible.  I’m not entirely sure if it is I who failed the game or the game who failed me, but one thing is for sure, there is nothing clear about the tutorial after “room two”. But that is just the crux of my woes with this game.  Beyond a mandatory tutorial, the title itself seems to be a bit misleading as there is nothing “ever” about the levels in this game, in fact, they are tiny, with static skyboxes that are reused.

In full disclosure though, I stopped playing at “room 3” where I was supposed to “run” in which I died almost instantly from a big group of ships that jumped in almost as soon as I looted a chest. A bug such as this during a tutorial is enough to make most sane people ragequit right then and there because I can’t say that I’ve ever played a tutorial that tries to teach someone “how to die” or “how to run”, we get that, we know how to do that already, but other than those two lessons, I couldn’t possibly think of any other reason why so many powerful NPC’s would jump you in the 3rd room of the tutorial just after learning how to loot.

There is a reason why magicians never explain their tricks and there is a reason why Hollywood takes great care to ensure every set is seamless.  If your audience ever manages to spot the tricks you’re using to fool them into selling a realistic picture, all realism and immersion will come crashing down as it has in this game.

But at $29.99, I would say only one thing — wait for a 90% off sale.

  • 10%
    Gameplay - 10%
  • 10%
    Graphics - 10%
  • 30%
    Sound - 30%
  • 0%
    Longevity - %
  • 0%
    Value - %

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.