Sword Legacy: Omen Details Emerge

Sword Legacy: Omen is a challenging tactical RPG set in the candlepunk realm of Broken Britannia. Embark on a thrilling journey as a vengeful knight aided by an eldritch sorcerer in search of the long-lost sword, Excalibur. Explore rich environments, live a riveting storyline, and survive intense turn-based combat in the veins of classic games, such as Final Fantasy Tactics and X-COM.




The lord of Mercia has been assassinated, your love kidnapped, and your home is no more. As the leader of the party, you assume the role of Uther and his seven companions. Throughout your quest, you will have to face many trials and forge uneasy alliances in order acquire the mythical Excalibur sword and defeat the sinister and power-obsessed duke of Wessex.

Prove your worth as a tactician by exploring all five realms and dangerous locations, such as villages, dungeons, forests, and much more. Survive ambushes and rescue those in need by making use of each character’s abilities to solve riddles and vanquish your foes. It is up to you define the fate of Britannia… but at what cost?

Combat in Sword Legacy: Omen is always a challenge. As a strategist, you will need to plan your course of action with four characters at a time per quest. However, be ready to adapt and improvise because combat results always change based on the chosen abilities and the chances of landing an attack.



  • Tactical Combat: Learn the importance of strategic positioning to unleash powerful talent combos.
  • Free Exploration: When not in combat, investigate the environment, find treasures, solve riddles, and uncover secrets.
  • Party Customization: Adapt characters to your play style, manage your team, and progress by unlocking over 70 unique skills.
  • Hordes of Enemies and Unique Bosses: Fight a variety of vicious mobs and face powerful monsters in grueling battles.
  • Stress System: Use all your might to become victorious, but deplete your willpower and witness your heroes fall prey to panic.
  • Old-School Art Style With a Dark Twist: Relive the beautiful aesthetic of classic animations fused with the visuals of obscure and gothic comics.
  • A Different Take on a Classic Myth: Experience the Arthurian legends as never before, as classic characters and places are revamped, in a mature storyline of vengeance, alchemy and retro technology.
  • Interactive Environment: Study your surroundings and make deadly moves by blowing up explosive barrels and pushing enemies off edges.



Meet the Cast:



One of Britannia’s greatest champions. However, after failing to protect his lord, the former commander became torn by guilt and obsessed with vengeance. Now he craves for blood and swears to strike anyone between him and his love.

“I am no longer worthy of the title of Knight Commander. Not until I have justice. Not until I have my bloody revenge.”




Though his origin is unknown, everyone has heard tales of the enigmatic sorcerer who travels the lands of Britannia. Rumors say this cryptic old man is the offspring of a demon and a woman, but whatever the truth, Merlin is often considered as a blend of eccentric sorcerer and a delusional madman. There are a few, however, who believe him to be the wisest man alive and claim to have witnessed supernatural miracles by his hand.

“Men are like stray sheep. Stupid and frail creatures always in need of guidance and help. It’s a shame they can’t care for themselves. It’s a shame I have no patience to be their shepherd.”




A humble farm boy raised by monks to become a scribe. Word has it, though, legends of chivalry got the better of him and he set off to become a knight. An inexperienced lad whose love for adventure drives him to conquer all fears and travel the world.

“Britannia is filled with wondrous tales of dungeons and dragons. If only I could be a part of them…”



Most ladies are taught how to cook, knit, and get married. Not this one. She learned to survive in the shadows and pickpocket with her deft hands. Yet, when all else fails, her blade is just as effective in gambling her way out of death.

“I see it. I like it. I take it. Nothing personal, pal. Just business.” 



Hailing from the Beyond, a realm outside of Britannia, Ferghus is a fearsome warrior of brutal strength. A stoic and cold remnant of a culture on the verge of radical change, he is on a pilgrimage to prove his valor and become the next chief of his clan by bringing back tales of heroic deeds and vicious battles.

“Ferghus will ‘av his name. I will be worthy oav ma kin!”



Once a rich, arrogant merchant, now a servant of Terah. The faith in the goddess saved his life. Now he roams the land saving poor lost souls similar to his former self and spreads Her Truth, which is the only one that matters.

“It is not my place to judge, my child; only our Mother Terah may – Holy is Her name. I merely show the error of your ways.”



In Britannia, there are folk and there are faye. The latter are bizarre creatures, both delicate and monstrous. Stick to the main roads and you might never glimpse one. Yet, stray off into the wilderness and be prepared for the possibility of facing this one’s vigilant eye and wicked spirit. Faye like Flint are the reason folk fear the Kentish forests, which has led to a boiling cauldron of tension between folk and his kind.

“You should not be here. But you know that. Do you also know you are never going back?”



A faye who lives among folk is a rare sight. Though he might be known for his red beard and loud mouth, Gorr usually keeps to himself – until someone provokes him into an outburst of one kind or another. In the meantime, he patches sturdy armour and crafts nifty traps with the same hammer he uses to knock down annoying drunkards in tavern brawls.

“Fer feck’s sake! Enough of yer problems. Just grab me that wrench, have a drink, an’ go take a piss like everyone else.”




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