Anyone who plays Ride 3 will be reminded of games like Project Gotham Racing, Gran Tourismo or even in some ways, Forza. Maybe Forza, the original for the Xbox 360 is the reason I have a feeling of Deja V
So far this year Milestone has been churning out games at a rate of knots, so far they have released Gravel, Monster Energy Supercross, MotoGP 18, MXGP Pro, and now Ride 3.
These titles have launched on PC, Xbox One and PS4. MotoGP 18 and Monster Energy Supercross also released on Nintendo Switch.
That may seem like a lot,
Ride 3 is not a simulator
Ride 3 is not a simulator, let me reiterate that, this is not a motorcycle simulator. This is unashamedly an arcade racing experience and whilst the bikes handle quite differently there is a childlike quality to the movements in Ride 3. There are some bikes that jitter around and others that are slow to turn and cumbersome but all of them have a disconnect from the way a bike really moves whilst at the same time they are all equally the same distance away from reality. A bit like MotoGP 18.
If I were a cynical person, I would surmise that Ride 3 is so similar to MotoGP 18 that you could be easily convinced that they were the same game just with different graphics.
Well, I am cynical and the problem is, it really feels like MotoGP 18 and Ride 3 are the same title but with different graphics.
This may sound like an issue but in fact Ride 3 is an arcade racer, the handling, the way the bikes feel is right, it’s good and its fun.
Ride 3 will bring you bacon!
Everywhere MotoGP 18 fails to deliver Ride 3 brings home the bacon. There is a sense of familiarity with the progression that again harks back to the time I played Forza. The progression of the bikes, specifically the way the ratings of each bike changes as you improve certain aspects, engine, brakes, suspension, exhaust etc. This is not a complaint as I loved the way Forza worked.
If you have played TT Isle of Man you will know how a bike should feel in a simulation and this is why MotoGP 18 was such a disappointment
Ride 3 features 30 tracks and a staggering 230 bikes. There are café racers, street racers, pure bread track beasts and naked bikes that look fantastic. The bikes all sound a little too weak for my liking but the tracks look fantastic. They should do, they were created with a mix of Aerial photography and Drone footage. The track surfaces are largely smooth and offer no real innovation, however, it works for Ride 3.
The full track list:
- Airport UK
- Brands Hatch Circuit UK
- Castelletto Circuit Italy
- Cadwell Park Circuit UK
- Daytona International Speedway USA
- Donington Park Circuit UK
- Autodromo di Franciacorta – Daniel Bonara Italy
- Garda Lake Italy
- Imatra Finland
- Autodromo Enzo e Dino Ferrari Imola Italy
- WeatherTech Raceway Laguna Seca USA
- Macau China
- Circuit De Nevers Magny-Cours France
- Autodromo Nazionale Di Monza Italy
- Nürburgring Nordschleife Germany
- North West 200 Ireland
- Nürburgring GP-Strecke Germany
- Okayama International Circuit Japan
- Pista South Milano – Ottobiano Italy
- Oulton Park Circuit UK
- Autódromo Internacional do Algarve Portugal
- Road America USA
- Route 66 USA
- Salt Flats USA
- Southern 100 – Billown Circuit Isle of Man
- Sportsland SUGO Japan
- Tenerife Spain
- The Snake USA
- Ulster GP Ireland
- Autodromo Vallelunga “Piero Taruffi” Italy
Multiplayer is a very basic affair however, there are weekly challenges and leaderboards if that is the sort of thing that floats your boat.
Something that a good racer should offer is consistency. What I mean by this is, if I ride the same bike on the same track can I register the same time repeatedly. If I can then I can work shaving time from it until I am at the ragged edge of my ability.
Ride 3 has done reasonably well here. I can consistently lap Brands Hatch, the track I am most familiar with from all games, within a second of my time. I think the track itself seems shorter somehow and not as wide in places but it is a good example of Brands Hatch in a game and despite its apparent smooth finish it works well in the game.
Being an arcade game you cannot expect bikes to handle in a realistic way but it does seem as though there is a gyro in the bike somewhere keeping my wheels firmly on the tarmac. I have high sided once and am yet to low side, even when taking a corner at full chat in the wet. I have tried overleaning and coming in too fast with a wide entrance to cut in tight on a corner and
Whilst there are different weather conditions there is no dynamic weather system which is something, I thought was a mainstay in all racing games
The races themselves are many and varied, the campaign will see you taking on the obligatory time trials and straight up races,
There are some issues with the game that I cannot forgive. Before you get to the finish line of the last lap, a message appears saying race over. I thought this was happening when the bike in front crossed the line, however, after the first few races, I started to win a lot, the message appeared again. If this is a feature its irritating and if it’s a bug its absurd that the game launched with a bug of this nature, it’s too obvious. You have to upgrade your bike to the max in e
There is a lot of game here and if you can cope with the pace of progression and the few minor annoyances then you will really like Ride 3. I am having a blast and I can honestly say that even though I have been really enjoying sim-racing at the moment I like Ride 3, so it’s no mean feat to be able to sway my opinion.
Not for the Hardcore sim racers
- Gameplay - 68%68%
- Graphics - 70%70%
- Sound - 74%74%
- Longevity - 65%65%
- Value - 61%61%
Fun for a little while but you will soon yearn for something with more depth.