X4 Foundations 2.60 Change Log

Version 2.60 (368124) – 2019-10-17

  • Improved balancing and robustness of in-game economy (including prices, volume and production rates of Engine Parts, Hull Parts and Smart Chips).
  • Improved Logical Station Overview (added storage allocation, buy/sell limits, module state, production module grouping).
  • Improved station Info menu (added intermediate wares, filled storage capacities by type).
  • Improved station-based traders (coordination between traders, selection of stations to trade at, use of cargo that is excess or needed by their station).
  • Improved pirate behaviour by increasing variety of wares that pirates are interested in.
  • Improved trader deal selection and cargo space utilisation logic.
  • Improved automatic resupply by preventing player-owned ships from automatically getting deployables.
  • Improved ships rearming at resupply ships by only ordering what the resupply ship can build.
  • Improved upkeep mission priority for ship pilot and station manager vacancies from medium priority to high.
  • Improved ship combat AI by reducing use of boost to avoid completely draining shields.
  • Improved ship AI by allowing pilots to target, and be able to destroy, stations that are under construction.
  • Improved aggressiveness of NPC ships in response to attack when on their way to combat.
  • Improved range of high-tech wares stocked at most Trading Stations.
  • Improved capital ships docking at stations and movement through gates.
  • Improved shipyard build queue processing so newer ships are less likely to jump the queue.
  • Improved shipyard build queue handling when all docks are full.
  • Improved loadouts of small fighters by reducing chances of them using missiles, especially torpedo launchers.
  • Improved mining yield by increasing cargo capacity of mining ships by 100%.
  • Improved coordination between multiple mining ships assigned to the same station.
  • Improved behaviour of laser towers attacking stations.
  • Improved station AI by reassigning mining ships told to mine if they no longer need mineable wares when station configuration changes.
  • Improved carrier combat if carrier has direct subordinates and is directly attacking a target.
  • Improved ship movement in various situations (including moving through a gate, leaving a local highway in the middle, moving to distant objects).
  • Improved travel mode handling while going through gates and into highways.
  • Improved autopilot travel mode usage.
  • Improved damage applied to shields and turrets in out-of-sector combat to better match in-sector observations.
  • Improved info menu for station build storage to show amounts and display resources even if build storage currently doesn’t have any.
  • Improved map to allow trade wares without current valid trade offers to be shown on the map.
  • Improved “ping” effect to be less obtrusive if multiple mission targets are present.
  • Improved Russian font.
  • Added Russian voice recordings.
  • Added consumption and production numbers to storage nodes in Logical Station Overview.
  • Added ability to assign ships to trade for resources for a station’s build storage to assist in station construction.
  • Added Anchor space for orders AutoTrade, Sector AutoMine, AdvancedAutoMine and Expert AutoMine to the order queue menu.
  • Added possibility to sell resources and buy products and trade wares.
  • Added new resource region to Cardinal’s Redress to help with Holy Order resource shortage.
  • Removed Tobii options if no Tobii device is detected.
  • Fixed stations under construction not being killable when out of sector.
  • Fixed Xenon asteroid stations not being killable in certain situations.
  • Fixed target speed matching not working when in relative movement to the target or after having pressed Full Stop.
  • Fixed destroying pirates that are showing their true colours sometimes resulting in a reputation penalty with the sector’s police faction.
  • Fixed pirates attacking ships even if they are not interested in them.
  • Fixed pirates sometimes fleeing before attacking after just saying that they will attack.
  • Fixed space suit not undocking correctly from moving ships.
  • Fixed fleet auxiliary ships with behaviour to Supply Fleets in a space rather than as part of a fleet not enabling trade offers.
  • Fixed fleet auxiliary ships not advertising trade offers when subordinate to a station.
  • Fixed fleet auxiliary ships wanting to dock at themselves to get supplies and repairs.
  • Fixed resupply orders sometimes resulting in incorrect ammo and units.
  • Fixed resupply ships told to Get Supplies sometimes trying to purchase more than they can afford.
  • Fixed ship state breaking if player takes over a ship that is in the process of getting repairs or supplies at a fleet auxiliary ship.
  • Fixed Get Supplies order trying to purchase more wares than the ship has cargo space for.
  • Fixed ships attempting to collect crates with countermeasures although they have no space for them.
  • Fixed ships being unable to transfer deployables via ware exchange in certain situations.
  • Fixed ships trying to get equipment at equipment docks they cannot dock at.
  • Fixed pirate capital ships repeatedly trying to get equipment.
  • Fixed ships sometimes fleeing after getting ammunition.
  • Fixed player-owned ships that need ammo and/or drones in addition to repairs not going to get repairs if they couldn’t find a resupply ship that can supply everything they need.
  • Fixed player-owned ships getting repairs at resupply ships when automatic resupply is Off.
  • Fixed ships that need ammunition to fight not considering fleet auxiliary ships assigned to supply ships in their sector.
  • Fixed docked ships given an order to trade or exchange wares with the object they are docked at undocking and docking again.
  • Fixed ships assigned to mine for stations ignoring blacklist if blacklisted sector is in the same cluster as their station.
  • Fixed ships pursuing targets to beyond their operational range when not authorised to do so in certain situations.
  • Fixed various cases of ships trying to do things with objects in other sectors.
  • Fixed docking ships not being responsive to attacks when their order is not critical.
  • Fixed ships waiting to dock at a resupply ship that is currently busy waiting indefinitely.
  • Fixed ships getting stuck waiting for an undock clearance that may never come.
  • Fixed capital ships getting stuck while docking.
  • Fixed station-based traders sometimes buying at a loss.
  • Fixed capital ships sometimes moving too close to their targets when attacking.
  • Fixed capital ships attempting to park at docked fleet auxiliary ships.
  • Fixed ships trying to fly through station geometry in certain situations.
  • Fixed ships sometimes not finishing their movement.
  • Fixed specified formation not being applied to fleet auxiliary ships.
  • Fixed wings set to use formation Circle or Semicircle changing to Line Abreast or Line Astern.
  • Fixed incorrect entry movement of ships in Accelerators and, in some cases, Jump Gates.
  • Fixed carriers ordering subordinates to attack targets that were once hostile when they no longer are.
  • Fixed wing leaders fighting over orphaned wingmen when taking control of them.
  • Fixed police ships ignoring illegal wares dropped in lockboxes in response to an inspection.
  • Fixed ships deciding to open a lockbox when explicitly told not to.
  • Fixed non-smuggling traders trading wares in areas where those wares are illegal.
  • Fixed smugglers only trading with non-hostile factions.
  • Fixed missing restriction for trading with current player ship while docked.
  • Fixed ships sometimes flying excessively large turns.
  • Fixed pilots sometimes aborting travel mode without good reason.
  • Fixed autopilot aborting while still tens of kilometres from the target.
  • Fixed autopilot aborting when transitioning through a ring highway gate.
  • Fixed ships entering jump gates and accelerators from the side.
  • Fixed ships sometimes jumping by many kilometres when the player comes near.
  • Fixed rare situation that could leave ships docked at wrecked platforms.
  • Fixed station-based traders trying to sell more than they will have.
  • Fixed station-based traders getting stuck addressing resource shortages that the player has explicitly set to not be purchased.
  • Fixed station-based traders selling off existing cargo ignoring faction restriction set on their commander.
  • Fixed traders subordinate to a station sometimes all becoming dormant when they get a new manager who was transferred from a different station.
  • Fixed station-based drones not docking at station when Recall Subordinates is issued on the station.
  • Fixed stations missing opportunities to trade with other stations for lack of cargo drones (improves previous fix).
  • Fixed NPC-owned stations permanently selling off resources which were only meant to be sold temporarily.
  • Fixed NPC-owned trading capital ships attempting to trade while not having transport drones.
  • Fixed player being able to change assignments of drones thereby making the drones unrecoverable.
  • Fixed multiple cases that led to defence drones being docked without being collected.
  • Fixed Xenon installations not having enough defences.
  • Fixed wharves and equipment docks not being rebuilt by factions.
  • Fixed non-factory stations potentially being expanded with production modules.
  • Fixed estimated build time for ships not taking state of shipyard into account.
  • Fixed station module recycling not aborting if module was destroyed.
  • Fixed wrecked station modules being recycled too early.
  • Fixed low-attention mining of capital ships not accounting for ore collector drones.
  • Fixed player- and visitor-owned ships ordered to Distribute Wares only selling to shipyards and wharves.
  • Fixed blueprints for 8M Standard Dock Area not being obtainable.
  • Fixed fired NPCs not leaving their post.
  • Fixed XP gain calculations for combat incorrectly determining force strength of allies and enemies.
  • Fixed falling through floor when returning from external view.
  • Fixed problem with re-assigning crew at the ship trader.
  • Fixed safe deposit box not working if the player has no or little money.
  • Fixed ware exchange failing if it involves a ship having to dock at another ship.
  • Fixed guild missions stalling if the mission station was destroyed at certain times.
  • Fixed money exploit involving build station missions.
  • Fixed venture platform exploit.
  • Fixed player being blamed for attacks they were not involved in.
  • Fixed some cases where dock guidance splines always went through station geometry.
  • Fixed inactive orders not being greyed out on the map if they are the first order in the queue.
  • Fixed order queue menu not showing the assignment for fleet auxiliary ships assigned to supply a fleet.
  • Fixed Object List and Property Owned sections in the map not being collapsible if any child is selected.
  • Fixed incorrect map centring when opening it while having a superhighway selected.
  • Fixed start position of map when assigning a construction vessel.
  • Fixed “Are you sure?” question in station build menu showing up when closing an empty plot.
  • Fixed large number of orders breaking the behaviour tab in the map (corrects previous fix).
  • Fixed DPS calculations shown in Encyclopedia and used for low-attention combat calculations.
  • Fixed missing shield info for S and M ships in Encyclopedia.
  • Fixed selection mismatch in menus with multi-selection when scrolling with keyboard or controller.
  • Fixed station build menu being unusable due to constant refreshes in certain situations.
  • Fixed station build menu not retaining the selected module category after returning from selecting a construction vessel or the encyclopedia.
  • Fixed unusable blacklist drop-downs for some resolution and UI scale combinations.
  • Fixed Remove Assignment button in order queue menu not functioning.
  • Fixed UI issues if trade wares are turned into resources or products by adding new production module.
  • Fixed mission context menu in the map sometimes being cut-off.
  • Fixed being able to open an invisible menu with Object Info hotkey when HUD and menus are disabled.
  • Fixed slider input in the station build menu being interrupted by the menu refreshing.
  • Fixed menu crash when restoring a minimised menu.
  • Fixed menu crash when interacting with the target monitor while it shows a collectable or a crate.
  • Fixed menu crash in the plot placement section of the map under certain circumstances.
  • Fixed Radar Display game option not always working correctly.
  • Fixed Boost Toggle game option not working at all.
  • Fixed suspense music triggering around enemy build storage for destroyed stations.
  • Fixed broken voice playback when closing Timeline menu.
  • Fixed game becoming unresponsive if a ship in a superhighway moves to another ship in a superhighway.
  • Fixed game freezing if commander of a wing is sent on a venture.
  • Fixed rare freeze in a certain type of mission.
  • Fixed several performance issues in specific situations.
  • Fixed several causes of memory leaks.
  • Fixed several causes of crashes.
  • Worked around known issue with NVIDIA Ansel to prevent troubleshooting page appearing when quitting the game.

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